The 'How Did Your Airsoft Day Go? Thread

Is there anyone who’s in contact with an admin? I’ve put classifieds and a post in the help section to find out why my post haven’t been verified. There just sat in limbo non visible to the public and they have been for hours now.
 
Can an admin or mod please get in contact with me, my posts and messages are being reported or flagged as spam. Ive been unable to message a admin and I can’t get my classified posts to get approved and I don’t get what I’ve done wrong.
 
Last edited:
Can an admin or mod please get in contact with me, my posts and messages are being reported or flagged as spam. Ive been unable to message a admin and I can’t get my classified posts to get approved and I don’t get what I’ve done wrong.

Not really the place to post this. There’s a website issue section. Anyway, are you using a VPN? That can cause issues

@Tackle in case the post gets buried
 
If you used a VPN when you signed up that’ll probably be the problem. The site has had a few people having the same issue as yourself. Tackle should be able to advise you on fixing it
 
There are chronos at the site. It's up to you to self test.

I'm curious what the terms are of the PLI policy with regard to weapons being within site limits. Trusting the word of a few hundred players sounds like more of a risk than having site staff personally verify a weapon was tested at the limits
i think the questioning would be like this ,
''how did you guarantee that all RIFs are within limits for your site?''
'' the players self regulate ''
'' so you have no guarantee that all RIFs are safe to use on site?''
''no''
instant insurance pay out
 
My old (pre COVID) regular site didn't chrono every game day but there was one available. However numbers were relatively low and was able to run more like a club where everyone knew eachother so could be trusted not to be a dick. I'm not sure I'd be comfortable relying on that trust when players don't know one another though, especially with so many people playing
 
i think the questioning would be like this ,
''how did you guarantee that all RIFs are within limits for your site?''
'' the players self regulate ''
'' so you have no guarantee that all RIFs are safe to use on site?''
''no''
instant insurance pay out
That is something of a false argument. It is impossible to guarantee that all RIFs are safe to use on site; in a world of genuine quick change springs, different power gases and non-tournament locked HPA weapons, a site cannot guarantee that all RIFs are safe to use on site as a player who is going to cheat can easily change the power. It is also possible to cheat by adjusting the hop before chronoing or by lying about BB weight.

The morning chrono is a ritual.

All sites should carry out frequent random spot checks on RIFs before, during or after each game. AP do this and even weigh the BBs. The penalty for running a hot gun should be a permanent site ban.

I don't know if it still exists but, when I was marshalling, there was a private FB page for site owners and head marshals where information on such players and those guilty of other heinous crimes was shared. Several players in our vicinity suddenly found their bookings at all local sites being rejected.
 
That is something of a false argument. It is impossible to guarantee that all RIFs are safe to use on site; in a world of genuine quick change springs, different power gases and non-tournament locked HPA weapons, a site cannot guarantee that all RIFs are safe to use on site as a player who is going to cheat can easily change the power.

While that is absolutely true, there's due dilligence and there's "good enough" trusting people to use guns within the site and legal limits.

We all know what trusting people leads to.
 
I fancied playing this weekend, but nowhere that I like to play was open.

However, over the last few weeks I have been trying to sort out my friend Gary's Classic Army Stoner LMG for him; the first one that he received stripped its piston within a minute, while the second one only fed intermittently and had massive power fluctuations. Two techs had looked at it for him; one had returned it in basically the same state as it arrived, while the second found an excuse not to work on it. I offered to try to get it running; it eventually reached the point where I was was pretty much convinced that it was beyond hope and that he would be best to sell it as boneyard. However, after leaving it for a couple of weeks, I came back to it and, within an hour, had it feeding properly and putting out consistent power.

I contacted him to let him know and to decide when we could meet at a site to test it over range; it turned out that he was playing at Skirmish Billericay today.

So, today I ended up at a site that I had been to once before and had a rather poor experience, to the extent that going back had never crossed my mind.

The site has changed a lot. The safe zone and range are much better, the shop was is good, and the day was well organised; timings were adhered to and plenty of notice of when we would be going out to play was given via the PA system, which also allowed briefings to be done while everyone was at their tables.

After setting up our kit and chronoing, we went out to see how the Stoner would perform over range; after a hop adjustment, it was flinging out BBs to a very respectable range at 1.08J. Gary was very happy with it!

The first game required us, as the blue team, to attack the enemy around Hill 60. We had infinite regens at our start point, and later at an advanced regen, while the defenders had one life outside the bunker at the top of the hill and one inside it; we had a time limit in which to clear them all out. The group that I was with went off to our right, advancing along the site boundary, where we ran into heavy resistance; I walked back to regen several times, but we eventually ground the enemy down and cleared the bunker with two seconds to spare. At one point I got a lovely hit from range on a player through a small opening. The remarkable thing about this game was that we actually played in reasonably heavy rain for a few minutes.

The game was then turned around and I ended up defending the part of the defences that I had just attacked. As we were defending, Gary had gone back to get the Stoner and I could hear it chugging away firing three second bursts. We put up a strong defence and I got some great hits at range until I was hit and had to fall back to the bunker, where I was later hit again.

After a short break to reload, we went back out to play a game centred on the rather large CQB area; there was a timer in the centre of the area and each team had to try to control it for longer than the enemy. We decided to let the younger and faster players deal with the CQB area while we provided flank cover to keep the enemy away from one of the entrances. We had a great time in the woods, stalking enemy players and being stalked by them, the highlight of which involved Gary stepping on a well concealed enemy and them both shooting each other. It was a fun game, with lots of exchanges of fire, walks back to regen and great moments. Eventually, of course, it ended and it was time for lunch; as there wasn't a vegetarian option, Gary kindly gave me an energy bar.

After lunch, we played a domination game; three locations across the site were up for grabs. The regen rules for this game were slightly unusual; after the first hit, you had to fall back 40m, move your armband from left to right, and could then rejoin the fight. Another hit sent you back to regen, where you could move the armband back onto your left arm and restart the process. A smallish group of us headed for one of the locations and grabbed it before the enemy could get there. We repulsed multiple attacks that gradually grew stronger and stronger; a fierce defence from we rifle and SMG users was enhanced by the many, many three second bursts from the Stoner; I hate to think how many BBs Gary got through over the day. A very strong push from the Red team took the location, albeit with some minor controversy about their hit taking; perhaps the adrenaline prevented them feeling the hits. After regrouping, and with help from some other blue players, we eventually stormed and retook the location, with the Stoner keeping the defenders heads down from a flank.

The game ended soon after this; as the final one was to be Infected, we decided to pack up and leave.

Before we left, I gave Gary his friend Sam's DMR, to which I had fitted a Perun Hybrid and made a couple of tweaks.

Despite my initial misgivings about going back to Skirmish, it was a very good day of airsoft; the games were well designed and clearly briefed and were good fun. I would now be more than happy to go back.

Weapons Used
APS UAR
LCT PP-19-01
ASG XP18 Commander (CO2)
 
I headed to Worthing today for a regular skirmish, taking my Tanaka m700 (the m40a5 one) and my m24 as a backup, with my TM P226 as a sidearm. I was going to run my 90s kit, since I'm at a 90s filmsim next weekend, but I decided on using my regular stuff, because one of the marshalls, who I was at Longmoor last weekend with, decided to take inspiration and ran an all morning, multi-objective game that I think was probably one of the best skirmish games I've played in a long time. The objectives were all over the site, and the active objectives were really well coordinated by the marshalls, and both teams had two respawns on opposite sides of the site, sort of like a criss-cross. Our spawns were the south eastern corner and north western corner, while the enemies were more like the north eastern corner and the south western corner. Not 100% accurate to where exactly they were, but that's the easiest way to visualise it. This meant that the game never really devolved into line battles, as if things were getting really rough on one side, you could instead go to the opposite respawn and come in behind, meaning you had to have your head on a swivel and couldn't just focus forward.

Or rather, that's how it should've been. The yellow team rarely used one of their respawns, and blue team (my team) also didn't really do it much, though a few of us did after some guys on our team managed to steal all the yellow team's objectives from their base and ran them down to ours. I only got hit once all morning (and I'll get onto that because it gave me a stark realisation), and used that hit to respawn all the way at the other side of the site, nearer our base and just dig in and defend as we had all the objectives. However, the yellow team never came. I sat myself in some bushes on a sneaky flanking route that I know I would've used if I was on yellow, but nobody came my way, and apparently nobody attacked our base either. Anyway, a win's a win, as we had basically all the objectives thanks to a spot of larceny by some sneaky people on our team.

Anyway, so the one time I got hit. I was near some bunkers with a whole load of other blue players and I see some yellows trying to be sneaky in the foliage about 100m away on a flank. I call out to my team "hey, there's movement down there in the bush line in the woods, and they're going to come up through the saloon. Nobody listens. I get taken out because I have a bolt action rifle with an MED at Worthing Airsoft and was helpless to hold the players back when they did come up, then one guy shoots everyone in the back. I was thinking about calling a loud "HIT", but honestly at that point I just wanted to see them get what was coming. Serves them right for not listening. It was a stark difference to Longmoor last weekend, where I'd be on the radio with my team feeding them intel about the enemy team's movements (you know, proper sniper things) and they'd react accordingly and we'd generally do pretty well. Then I come to a skirmish weekend, tell about a dozen, maybe more, players about some enemy movements and literally nobody listened and then all got shot in the back.

So, the stark realisation I came to this morning. The game was amazing and the marshalls were on top of it. There was a time when it was getting a bit spawn-campy, and it didn't take the marshalls long to move players off, keeping the game flowing. By all definitions, this morning's game was one of the best skirmish games I've ever played...

However, I realised that sniping at Worthing Airsoft just... isn't fun, at least during the summer; jury's out on winter, but I guess I'll find out in a few months. I love my sniper rifles and I love my DMRs. I love my pistols for sub-30m shooting, and I've got a collection of some really lovely pistols due to having an MED most of the time. However, especially during the summer, it's just not practical at Worthing Airsoft. There were very few moments today where my sniper rifle was usable, let alone useful, and while I like my pistols, I don't want it to be my primary weapon like it became today. Sniping at Longmoor last weekend was absolutely peak and I had a lot of fun, but then this weekend it just... wasn't enjoyable at all. So I think I'm going to go back to my 1.1J long gun builds. My mk12 or my m14, still with a scope but set to 1.1J so it's actually usable at Worthing. I like the magnified optic, as it does help me spot enemy movements and I still tend to stay at distance, but I need something where I don't need to think about MED, since there's so many areas of the site where a 30m MED makes it unplayable with a rifle, and something that isn't bolt action, because often you're having to punch through foliage to hit people and bolt actions just aren't great for that.

So yeah, absolutely fantastic day today with a truly excellently planned and run game, but a painful realisation for me on how I have to play the site. Tanakas will come out for Driver Wood and other sites, but Worthing will be GBBR only for me I think for the time being.
 
While that is absolutely true, there's due dilligence and there's "good enough" trusting people to use guns within the site and legal limits.

We all know what trusting people leads to.
Whatever you do in this situation, you are always reduced to trusting people. I talked this through with a friend who is a lawyer a couple of years ago; his view was that, given the ease of cheating the chrono and of altering the power, there is probably nothing a site can do that would protect a site owner in the event of someone being injured by an over powered weapon. The site owner could describe an immaculate chronoing process and a raft of other measures, but the response would always be "..but it still happened, so your procedures were clearly not good enough."
 
Whatever you do in this situation, you are always reduced to trusting people. I talked this through with a friend who is a lawyer a couple of years ago; his view was that, given the ease of cheating the chrono and of altering the power, there is probably nothing a site can do that would protect a site owner in the event of someone being injured by an over powered weapon. The site owner could describe an immaculate chronoing process and a raft of other measures, but the response would always be "..but it still happened, so your procedures were clearly not good enough."
That’s an excuse for doing nothing. It’s correct that chrono checks do not prevent the player adjusting later nor does it prevent innocent changes such as a cold day warming up and gas based systems changing velocity

Doing nothing means the site has made no effort in safety

In the event of an incident a site may or may not have taken all reasonable efforts to mitigate the risk

Fail to chronograph and a player may deliberately or erroneously fire at excessive velocity. Chronograph and that gets picked up
Fail to chronograph and the site has both placed itself liable to be sued and invalidated liability insurance. Chronograph and follow other industry standard measures and the insurance will be valid
 
That’s an excuse for doing nothing. It’s correct that chrono checks do not prevent the player adjusting later nor does it prevent innocent changes such as a cold day warming up and gas based systems changing velocity

Doing nothing means the site has made no effort in safety

In the event of an incident a site may or may not have taken all reasonable efforts to mitigate the risk

Fail to chronograph and a player may deliberately or erroneously fire at excessive velocity. Chronograph and that gets picked up
Fail to chronograph and the site has both placed itself liable to be sued and invalidated liability insurance. Chronograph and follow other industry standard measures and the insurance will be valid
I am not arguing that sites should do nothing.
 
Back
Top