The 'How Did Your Airsoft Day Go? Thread

The trouble with increasing muzzle energy and introducing a MED for all is that many people are completely incapable of judging distances at the best of times, add the extra stress/adrenaline if being in game and you've got a recipe for disaster.

There's also the issue of rentals. Sites will either have to also include pistols, increasing their costs, or hand out lower powered guns which will leave new players at a huge disadvantage ruining their day and means they're less likely to come back

I'm quite in favour of places running really simple game days occasionally. Things like ~1.1j-only guns, no MED, night games without night vision, etc.

Super simple, no-one has an advantage, no-one relying on out-ranging others, everyone has to get involved in the action.

Some of the best game days i've had i was using a standard 0.8j Marui MP5 with iron sights.
 
I just want longer engagement ranges and better brush penetration. Especially in summer playing at some less maintained sites is a pain as people just hide behind bushes and either are entire protected or just "don't feel it" when you hit them.
One of the realities of life is that we cannot always have what we want; under current UK law, the highest power that you are going to get for a full auto gun is 1.3J and very few sites seem to be adopting that for the reasons that others have given. 1.13J/1.14J works perfectly well; one of the sites that I play at has an area that is full of very thick bushes. We always seem to find a way of dealing with people using them as cover; it is an interesting tactical challenge.
 
I just want longer engagement ranges and better brush penetration. Especially in summer playing at some less maintained sites is a pain as people just hide behind bushes and either are entire protected or just "don't feel it" when you hit them.

So say the power limit gets bumped up. You get another 20m range and can shoot through that brush.

Now everyone has an extra 20m, so that added range hasn't really got you much because we're all now spread out another 20m. And the brush you can shoot through? Players can take cover behind slightly thicker brush that you can't penetrate.

As for feeling hits, if you hit a player's magazine/radio/water bottle with a 2.3j sniper they ain't gonna feel it, so upping power for that isn't much use.

Where does it stop? There has to be a limit somewhere, and with that will come the range/windage/penetration limitations too.

Doesn't really matter if it's Japan's 0.98j, our 1.3j or Austria's 1.5j.

Most important is a limit that prevents breaking eyepro, or causing actual harm, the rest is all secondary.
 
So say the power limit gets bumped up. You get another 20m range and can shoot through that brush.

Now everyone has an extra 20m, so that added range hasn't really got you much because we're all now spread out another 20m. And the brush you can shoot through? Players can take cover behind slightly thicker brush that you can't penetrate.

As for feeling hits, if you hit a player's magazine/radio/water bottle with a 2.3j sniper they ain't gonna feel it, so upping power for that isn't much use.

Where does it stop? There has to be a limit somewhere, and with that will come the range/windage/penetration limitations too.

Doesn't really matter if it's Japan's 0.98j, our 1.3j or Austria's 1.5j.

Most important is a limit that prevents breaking eyepro, or causing actual harm, the rest is all secondary.
And because everyone's spread out another 20m - that map you really liked at your local? It's garbage now because everyone can shoot spawn to spawn.
 
Absolute failure of an Airsoft day today. Up at quarter to seven after a 6 day work week. Got all my kit together ready to finally use my new king arms as val. Rifle on my back and gear bag in hand I get round to my dad's piece of shit car to find the rear passenger side tire flatter than a witches tit. Since taxis to the nearest field would equal £50 I've decided paying a tenner to watch the new jackass film is more cost effective. Not the way I wanted to spend my first day off in a week and I hope everyone else has a more successful day.

Equipment used:
Broken tire pump.
A builders tea.
A lot of swearing.
The showcase cinema app.
 
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Absolute failure of an Airsoft day today. Up at quarter to seven after a 6 day work week. Got all my kit together ready to finally use my new king arms as val. Rifle on my back and gear bag in hand I get round to my piece of shit car to find the rear passenger side tire flatter than a witches tit. Since taxis to the nearest field would equal £50 I've decided paying a tenner to watch the new jackass film is more cost effective. Not the way I wanted to spend my first day off in a week and I hope everyone else has a more successful day.

Equipment used:
Broken tire pump.
A builders tea.
A lot of swearing.
The showcase cinema app.
Thank you for reminding me it's out, though!
 
I went to Worthing Airsoft today for a hot and humid one after deciding yesterday that I would return to the gym after 3 months of not going with a 3hr full body workout followed by my usual 2km swim. I woke up this morning and I was aching literally everywhere, but I was determined! I thought I'd only play half the day and go home at lunch time, but I managed to make it to the last game (but I didn't play that one...). I was also going to do my 2km swim afterwards too, but I was finding it painful to even just manipulate the peddles in my car towards the end of the drive home, and when I got out of my car I realised I was almost immobile, so I... didn't.

As for gun choice for the day... I don't have much green gas left (1x ASG brown, 1x Coleman's propane tank), and it's a bit warm for orange or red gas (which I also only have 3 of each), so I'm currently using my most efficient gas setup. The pre-ban Tanaka m24 with the short mags as I've done the full suite of upgrades to my short mags which has made them ludicrously good, with my TM p226 as a sidearm. Both could run on 144a, which I have 2.5 bottles of, so my plan is to run through my 144a while the summer holds, then switch to my DMRs again when it gets colder and use orange and then red gas. Green gas will be saved for pistols and the bolt actions when it gets a bit colder. Once I am out, I'm fully switching to propane and mapp gas. Cheaper, and all I use are gas guns, but I also don't want to buy any cylinders until I move in a month or two.

I was also trialling the repro Spiritus Systems 34 Alpha chest rig that I picked up, and I must say I like it a lot; it will probably become my main rig for sniping and recce setups, as it can hold a lot of gear and is a split rig, so if I need to go prone, I can just undo the front buckles and push it aside to stay low and comfortable when firing from prone. I think it'll be my go-to, with the D3CRM as my go-to micro rig. Next year I might treat myself to the real deals...

All of the morning games were at the bottom of the site. First two games were a simple flip can (blue needed blue side up, yellow needed yellow side up) as a warm up game that we switched sides after the first game. Third game went until lunch and was a multi-objective game with objectives all over the bottom part of the site that we needed to find, collect, and take back to our base, along with 3 flip cans and 2 larger objectives that needed 2 people to carry (and those 2 couldn't use any guns while carrying them). The reason I'm putting all this together is because I found out the hard way that the bottom of the site, after the past two weeks of both wet and intense sunshine, is borderline unplayable again with an MED. There are so many bushes, coppices, ferns, just... foliage EVERYWHERE. First two games I tried to be smart and didn't get any kills; first game I could've if I was a bit faster and less achey, as my prediction worked wonders and three enemy patrols passed right by me, though I wasn't in a good spot to shoot them each time and wasn't fast enough to get into one, but the 2nd game was a wash and nobody came my way. In the big third game I got a grand total of... 2 kills. 1 with the rifle (it was a lovely shot where I got into a spot, lined it up on the area I thought the enemy player was, then as he popped up to shoot a team mate, I shot once, threaded through a bunch of foliage, and hit the guy. 2nd kill was pistol on a sneaky player who snuck around and was going for one of the flip cans in the final minutes of the game.

The morning games themselves were good; the first two served as good warmup games, while the third was really nice to have loads of things to do. But trying to play with an MED at the bottom of the site right now is just borderline impossible.

After lunch I got team-balanced, which wasn't too bad since there was a group of my friends on both teams, so I just went and hung out with the others in the afternoon. The first two games after lunch were the same games, but flipped. One team had to take a stretcher with a dummy from one side of the top of the site, to the saloon on the other side of the top of the site. We all started dug in around the first base, and... the other team were surprisingly quick to take it. I was hammering shots from this disgusting spot that only I know about, where you can post shots through a tiny gap between a barricade and a tree, but with a well-tuned bolt action you can hit the enemy team as they're making their way up the main path. It's a VERY unexpected position to shoot from and I always rack up a lot of kills from there, and this was no exception. However, they eventually took that base, so that base now served as their respawn to push onto the final base. With me still there, I simply decided to disengage and fell back. Didn't feel like getting absolutely rinsed when they inevitably found me, and it would've been spawncamping, which is a dick move. I fell back to the final base, but pushed up beyond it and got into a position with good sight lines. Again, I got a good number of kills from here, but they eventually pushed up and were all around me. I went through 2 pistol mags fending people off, but I managed to get one of those heroic last stand moments where it takes them absolutely loads of players, coming in from all angles to finally kill me. Shoutout to the girl who was doing her best to cover me from about 20m back, as she was really making my survival a lot more possible with what she was doing. I did get a cracker of a shot though, where I lined it up while behind the tree, poked out for a fraction of a second to shoot, then ducked back in; one pistol shot, a burst of full auto hitting the tree as I got back in, followed by the guy calling the hit and one of the marshalls giving me a nod. I did eventually get taken out though, as I was completely surrounded, so I then went to respawn and then came back to a fallen tree that I like using. I sat there until the end of the game, getting a bunch more kills by threading shots through barricades, foliage, or just some nice clear long sight lines in the rare occasion. After 45 mins, we managed to hold them back.

Second game we swapped sides with a... very different approach. Instead of pushing through them, we opted to go around them. Most of our team would hit them at the first base to keep them busy and focused on us, while a small team of about 5 players went on the longest flank around the edge of the site. I followed the main group to keep pressure on the main base, though I didn't do too much. Pinged a few people off the defence, but remained fairly passive. Then, after just over 11 minutes, the marshalls call game over. Our group of 5 had made it around the enemy team and into the base.

That's where I called it. Final game of the day was a 3 base domination, but by this point I was so broken I just couldn't go on any further. All in all it was a really good day, though after lunch there were quite a few... dehydrated airsofters around. Apparently there was verbal abuse (the player was warned and if he did it again was going to get kicked off the site), and there were some people intentionally headshotting at point blank range, which I think was due to some people not taking their hits, which again was sorted. It's classic dehydrated airsofter behaviour. Hot and humid day of airsoft and tempers start to fray in the afternoon because people haven't drunk enough water.

All in all, a fantastic day of shooting. The games were well thought out and played well, and the only issues that cropped up were player-driven and dealt with by the marshalls. Honestly, if you're in the Sussex area, it's probably the best site down here. Like all sites, it has its ups and downs, but I think the ups far outweigh the downs; the only real down is that the site geography is difficult as it's very thick woodland and the site itself is a big U shape around a farmer's field which makes it feel smaller than it really is, but the ups are that the gameplay is good, vibes are good, and the marshalls are on point.
 
A good morning yesterday at Driver Wood. Huge numbers of players (I suspect most people had to same idea as me to wait it out to the first cooler day since the heat wave), but strangely the high numbers didn't seem to affect game play negatively this time around- at least I didn’t find that to be the case.

The Classic Army Stoner 96 LMG continues to disappoint however - despite buying it well before Christmas, this was its first time out - having been plagued by zero power (went back to Patrol Base to fix that), very poor accuracy (swapped to a Bullgear hop unit to resolve), wildly inconsistent feeding (swapped to a lithium 9v battery in the box mag, and played around with endless different inner barrel and hop rubber combinations). So feeling proud of myself having resolved all its foibles, I’m waiting in our spawn ready to start the first game, and the pistol grip rips free from the bottom of the gearbox. On closer inspection at home, the heads of the grip screws have simply ripped off. At least hopefully this is a cheap fix with four new screws to join the grip to the gearbox to replace the two from factory.

So I ended up playing two good games with the new Specna Core AK105. Considering I bought it a few weeks ago for only £130, it was incredible. Nicely shimmed quick change gearbox, programmable ETU, rock solid body that looks incredible but is super light, rotary flat hop (albeit on this one I eeked out a little more accuracy by popping in a Chinese clone of the super macaron with a clone omega nub). Aside from the very marginal at best gains from the bucking swap, the one change I made that made a difference was to pop in an old high torque motor picked up from the classifieds here- the one it ships with is serviceable, but weak. The gun is phenomenal, reaching out accurately at 60m+, and had a good rate of fire the few times i flicked it onto auto.
 
I rather fail to see what increasing power limits would solve or improve in airsoft; is it just that some people desperately need to demonstrate how manly, or possibly womanly, and tough they are?

Wandering in very late to this, but I'd also love to see the legal limits raised in the UK but not the site limits. I think the way most sites run Auto/Semi/Single Action is quite good and I don't think there's any meaningful benefit to bumping up to say, 1.5J Auto. We can already legally do up to 2.5J Semi, it's just site preference to put that halfway between Auto and Single Action for game balance. I think that sets precedent for sensible site owners using their melon.

I chat to a lot of folks around the world with different limits, and honestly the Yanks with 1.5J and the Czechs with like 2J don't seem to fundamentally play differently and, wouldn't you know it, still constantly complain that no one calls hits. I think 1.3J is plenty for 99% of Airsoft.

But

I do get a lil pang of envy when I see what events in other countries can do with functionally unrestricted power limits. As others mentioned earlier, there's MilSims in the US where GPMGs get a higher power limit in-line with DMRs and HMGs get to go full bore at 2.4J. Those would be completely, utterly illegal here. Could not be built, no matter if everyone was on board with it.

You might ask, "why the hell would you want a full auto 2.4J Browning M2, are you just out to hurt people?" And uh, the answer is a little bit yes but more the aim is to LARP as toy soldiers in the woods for a weekend. A static, emplaced Browning slinging .48s with Sniper power limits should give people pause. It should demand respect and a careful approach. It should be a narrative keystone to a base defence/attack phase of a story that plays out. Limited to the same power as everyone's rifles, it's easily matched and overpowered by like 2 guys. Just ask anyone who tries maining an LMG how often a rental with a hicap bodies them.

I would like the legal space for sensible event runners to be able to build stuff like this, and for all the players to be aware of it. I think it would be an incredibly "Type 2 Fun" experience to be pinned down by an emplaced gun I'm genuinely shit scared of getting hit by. I think it would be an incredible narrative beat for someone to frag the dugout after crawling close for five minutes, and then both teams rush to respond. The defenders rush to get a new operator on the gun, the attackers use the gun falling silent as an opening to move up and push the advantage.

Would never want one at a skirmish day, I don't wanna see Timmy the Rental getting perforated by Ma Deuce lmao. I just think it would be cool to have the option. You could have a marshal nearby to make sure MED is being followed reasonably, and that the love is being shared equally. The emplacement would be event issued and set up, you could avoid it by just not being in that pre-planned fire lane. You would be free to engage with or not engage with it on your own terms, and I just think that would be fun.

I am a bit weird though. My most fun moments of Airsoft have been hiding in foxholes getting surrounded by the enemy team, frantically reloading my stupid gun while using my pistol to keep heads down. I'm here to LARP, dammit.
 
While im not against the idea of things like emplaced hmg's having more power to control an area etc in specific scenarios, it certainly would bring an interesting element to overcome, I have a nagging lack of confidence in the ability of either site owners, or players in general to honestly, or safely, utilise any increase in power limits.
Truth is we can't trust half the sites to ensure current levels are honoured, or many players to not try to swindle the chrono operators.
We've got nationwide laws for vcra, rules for ukara, maybe it's about time we had a set of blanket rules applying fps/j limits that everyone has agreed to follow, in order to show a proven higher level of responsibility within the "sport", that way the powers that be might then consider allowing airsoft more autonomy, it is technically low powered after all, compared to every other shooting sport.
Thing is, as it stands, any hope of changing or improving the situation to benefit us the players (it'll never happen🤬), would require a fair amount of powerful support, as well as a considerable consultation period.
& if an outsider was tasked to run the consultation, first thing I'd do would be to hit up all the socials & forums, look for all the publicised examples of sites critisised for being shit, or players being criticised for cheating, hot guns etc.
We ourselves have put so much out there to highlight the issues, those same posts could be used against us to block changes that we felt would benefit us.
I'm not saying we should pretend everything is rosy, but until we can show that the whole system, & its users are united & on the same page, we're always only a small step from negative change.
 
Actually made it to the field today and absolutely glad I did has a belter of a day running my king arms val for the first time. It's not gonna shoot a gnats knackers off (but nothings going to with me behind the trigger) but it's lifting .28s without a fuss and in the right direction I'm sure that'll be even better once it's properly broken in. It's a wee bit lighter than my cyma ak so I was definitely a bit nippier on my feet and with the stock folded I was getting round the container village easy enough even with the lengthy fore end.
 
While im not against the idea of things like emplaced hmg's having more power to control an area etc in specific scenarios, it certainly would bring an interesting element to overcome, I have a nagging lack of confidence in the ability of either site owners, or players in general to honestly, or safely, utilise any increase in power limits.
Truth is we can't trust half the sites to ensure current levels are honoured, or many players to not try to swindle the chrono operators.
We've got nationwide laws for vcra, rules for ukara, maybe it's about time we had a set of blanket rules applying fps/j limits that everyone has agreed to follow, in order to show a proven higher level of responsibility within the "sport", that way the powers that be might then consider allowing airsoft more autonomy, it is technically low powered after all, compared to every other shooting sport.
Thing is, as it stands, any hope of changing or improving the situation to benefit us the players (it'll never happen🤬), would require a fair amount of powerful support, as well as a considerable consultation period.
& if an outsider was tasked to run the consultation, first thing I'd do would be to hit up all the socials & forums, look for all the publicised examples of sites critisised for being shit, or players being criticised for cheating, hot guns etc.
We ourselves have put so much out there to highlight the issues, those same posts could be used against us to block changes that we felt would benefit us.
I'm not saying we should pretend everything is rosy, but until we can show that the whole system, & its users are united & on the same page, we're always only a small step from negative change.

unfortunately you're absolutely correct, which is why we can't have nice things.

I am not lining up to get zinged point blank by some caffienated teenager with an inferiority complex, a 2j 40rps hmg and a "jUsT T3ll Th3M to wE4r F4c3Pr0 Br0" attitude.

but I can dream of a world where a sensible crowd of honourable players can have some larping fun in scenarios where you can't expect an drum fed arp9 to be useful in the same role as a pkm.
 
I'll be honest guys, if the Americans can do it, there's no reason we can't. It's all just proper marshalling at the end of the day
 
Legal aspects aside I could see higher power limits for certain guns working at milsim events but not for your average skirmish event. It would need marshals to be capable and willing to do their jobs and for players to not act like twats
 
You know, I really should play more often... my ukara is due for renewal & the only time I can play is a milsim at POW on the 12th. Now I I usually just play to keep my ukara live & rarely stay for the whole day (a combination of being fat, unfit and having typical 58yr old aches and pains), but since I booked my place I've felt giddy (for want of a better word), trying to decide which rif's to take and what gear to use.
I've 'kinda' decided to take my VFC L403A1, M16A2, M27 gbbr's & my TM URGI aeg. They've been stripped of most accessories (to reduce weight), lubed, fondled & chrono'd. Not going to take a side arm as it's just more weight & I've yet to use a pistol in any games I've played.
Kit bag ready with PPE, bb's (Taking 0.32's & 0.25's just incase a rif is hot), loaders, gas, boonie & some 2 yr old wet wipes (I should really buy some more).
Belt kit ready with gas mags and body armour with mags for the URGI, all that's needed is some hydration in the pouches (I never drink enough during the day) and some haribo.
I'm on the MTP/light colours team & pleased as punch that my trousers fit, MTP top is a bit tight so I'll have a Tshirt underneath to protect my modesty, lost my MTP boonie last year at a game so I've dug out an MTP training helmet (nice & light), whether I wear it or not I'm not sure.
Unfortunately I've got all week to change my mind so all the above might be up for reconsideration.
 
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