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The 'How Did Your Airsoft Day Go? Thread

Had a decent day out at Killzone Airsoft. A short 10 minute drive from my house which is always welcome!

Ran my MTW as a DMR instead of "AEG" was sending 0.36's a really nice distance. 

I was player marshal to help the owners out who are good mates of mine. A good group of players turned up and some decent games played. Still very much finding their feet with what game modes work on the site 

Got some lovely MK23 kills, probably more with my pistol today than DMR.

Borrowed a range finder and Joe (one of the owners) kindly let me take pot shots at him with my sniper at 85m. Unfortunately the wind was pretty strong but im fairly confident on a calmer day I've have domed him at 80m ?

Towards the end of the day there was only 5 of us left so did a couple of free for all style games, probably should have just gone home though as Im now on my first night shift and im incredibly tired.
Haha I was there too, I'm the big lad who got you at the end of the zombie warm-up game by complete accident (and then got shot by everyone for the next couple of hours). I enjoyed KIllzone, disappointing I couldn't stay the whole day but I'll be back on the 2nd. Really enjoyed the woodlands CQB feel they're going for.

 
The lad and I spent Sunday at Airsoft Plantation in Essex.  It was a really good day of airsoft with some well designed games, two good teams and a great bunch of players

There were very few, if any, hit taking issues and the whole day was conducted in an excellent manner by both staff and players.

I have been there a few times now and have always had a great day.

The QBZ-97 got quite a lot of interest, especially with the fake AK mags making it look very much like an early QBZ-95, as did the SLR which is, unfortunately, now rather poorly.

 
My issue is that, like Nuprol, they're rebadging generic gear that you can buy on eBay or AliExpress for a bit less.  That also means that they're at the mercy of their suppliers pulling a bait-and-switch.

Which of these would you recommend?

https://www.vipertacticalshop.co.uk/tactical-clothing/tactical-gloves.html


They are rebadging slightly better stuff these days but I would still go for Mechanix over them every day mostly because Mechanix gloves actually fit me properly. Pretty much every other manufacturer I've tried has either had fingers too long or the thumb is a weird size.

 
My issue is that, like Nuprol, they're rebadging generic gear that you can buy on eBay or AliExpress for a bit less.  That also means that they're at the mercy of their suppliers pulling a bait-and-switch.

Which of these would you recommend?

https://www.vipertacticalshop.co.uk/tactical-clothing/tactical-gloves.html
Probably the elites or spec ops. The patrol gloves are quite thin, good for camo but not much for dulling a bb. But at the price of the elites you're not far off of a pair of mechanix. 

 
I used the cheap Chinese gloves for years, usually replacing them every 6 - 9 months. I also wore them on the bike cycling to work, camping and urbexing though. Then last year I picked up a pair of mechanix fast fit gloves for a few quid more. So fat they're hilding up far better than the cheaper ones. The fast fit ones are slightly thinner and allow great finger dexterity (we all know how more fiddly pouches can suddenly get in those oh shit moments) but a trade off is that being thinner and not armoured you don't get such good protection from hits. 

 
I wear the cheapest hard knuckle airsoft gloves on evil bay.  They last a few years (or get lost) and for around £8 are fine.  Plenty of feel as the inside of the index finger always goes.  

I do have some similar priced German army thin leather gloves for themed games.  These have lasted a couple  of years with no wear that I can find.  

 
I wear the cheapest hard knuckle airsoft gloves on evil bay.  They last a few years (or get lost) and for around £8 are fine.  Plenty of feel as the inside of the index finger always goes. 


"It's not a bug, it's a feature."  Yup, that's what I used too, until I ended up with an Amazon voucher to spend and went mad on the M-PACTs.  Loving them, armour right down to the fingertips, except on the index finger.  Which is a good thing, as I'd just tried and sent back another pair with armour on all the fingers, that were just too bulky for triggering.

 
Played at The Gaol on their Pistol and Shotgun night last night. First outing in quite a while for me and it was well worth getting back home at gone midnight. The site had changed a hell of a lot since I was last there, the players (albeit small numbers - 12 I think) were great and a real joy to play with. Certainly reinvigorated my enjoyment for playing and even better being pitch black and on a site as exciting as The Gaol.

 
I'M BACK BITCHES!

After over three months out, due to illness, music festivals and other life stuff, I returned to the battlefield today at Red Alert.

Got to meet @Lozartwho seems a thoroughly nice bloke, surprisingly ?

Got my Secutor Rapax DMR back from the local tech and ran that all day. He has performed witchcraft. In the first game of the day I got more kills with that DMR than I usually do in a whole game day.

That's right, I can shoot straight now!

Got several tag round kills and 3 pistol kills.

All in all a fantastic return. I've missed it!

Also; OUCHIE

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Yes lad! How did he get on? My lad is a recent convert (he's 12) and has the bug big time now. We went out last weekend and he was a monster. 

Must say I enjoy having him alongside me and hearing him shouting out to other players "Mate, your 2 o'clock moving right to left!" is hilarious.  No idea where he gets it from! 

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Only played half the day this weekend as I am still troubleshooting my KJ m700 on higher power, though I ran it in the morning on 1J as it seems to be really good there (it sends .48s to the moon with minimal hop applied on higher power). Honestly, was a bit of a frustrating one. I was really looking forward to getting out and playing this weekend, but it was a super busy day and they ran a rolling assault game where we weren't allowed to flank. Forcing a 40 vs 40 rolling assault into a narrow corridor just becomes a meat grinder and that's exactly what happened. Wasn't even close, we got slaughtered. However, this wasn't my main point of frustration. The worst part was that I managed to low crawl and sneak into flanking positions within the narrow field of play 3 times and every time I got shot in the back just as I was getting ready to shoot the enemy team in the side or back. I spent the whole game, which was pretty much the whole morning as we only did a warm up game beforehand, crawling incredibly slowly past the enemy line of sight while my friend drew their attention away from my movement and using site knowledge to get around what was otherwise a pretty impenetrable enemy defensive line only to get shot in the back by my own team every single time. Yes I was in a ghillie and expect a bit of friendly fire, but not every single time especially when my armband was around my unghillie'd wrist on the side they were shooting me from so it was clearly visible. Pretty sure two of the three times were the same rental players too.

At least the first game was successful. Me and my friend set up to deny flankers on the three base domination warm up game and we denied the flank for the entire game from concealed positions. I did, however, remember why I don't like the mk23 as a sniper sidearm though with that awful squishy trigger making follow up shots hard to make accurately. Back to blowbacks next time!

Also disappointing because my m700 is still overhopping .48s on 2J. I found that the middle intake valve + green gas is 2.1 - 2.2J at this time of year, so I know the power setup, but the hop still eludes me. Going to stick a 50 degree in as the 85 and 70 degree ones didn'ty work, but if it keeps doing this I might just make it my 1J bolt action of choice and do a slightly different build with my other m700 for a 2J build.

Next week is AI500 and going with zero expectations. I'm no door-kicking CQB speedyboi (my CQB experience consists of urban sniping), so I'll be finding all the long areas and just playing there  :P  

 
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As I was driving the lad back to university on Saturday we decided to visit a relatively nearby site on Sunday for a day "playing away".

We arrived at the site to find a decent safe zone and a really good chrono range with three stations; unfortunately, there was a lot of dry firing in the safe zone and they chrono'd on 0.20g.

Having chrono'd, we noticed that some players had acquired red or blue tape on their arms and went in search of the marshals who were allocating sides.  There weren't any; there were two baskets with rolls of red and blue tape in them and it was left to players to decide which side they wanted to be on, which resulted in very unbalanced teams.

After a rather long safety brief, we eventually went out for the morning game, rather later than we are used to.  First impressions of the site were positive with lots of natural cover, decent structures and undulating terrain.  However, there was a rather long wait at our start point while whatever needed doing was done and the game was then briefed.  This started well as we assaulted a couple of areas but descended into a stalemate as the terrain channeled both teams onto opposite ridges where we spent about 90 minutes engaging each other at a distance .  For the first time ever, I was bored playing airsoft.  Marshals seemed to be noticeable by their scarcity; the only times I saw one were every 20 minutes when he appeared on his quad bike to check which flags were up in the various zones.

After lunch, during which there was even more dry firing in the safe zone, the afternoon game was briefed; this seemed destined to become even more channeled than the morning game so we decided to pack up and leave.

All in all, a very unsatisfactory day.

Having read Tackle's post about naming sites, I have decided to do so; it was Stormforce Airsoft near Rugeley in Staffordshire.

 
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Only played half the day this weekend as I am still troubleshooting my KJ m700 on higher power, though I ran it in the morning on 1J as it seems to be really good there (it sends .48s to the moon with minimal hop applied on higher power). Honestly, was a bit of a frustrating one. I was really looking forward to getting out and playing this weekend, but it was a super busy day and they ran a rolling assault game where we weren't allowed to flank. Forcing a 40 vs 40 rolling assault into a narrow corridor just becomes a meat grinder and that's exactly what happened. Wasn't even close, we got slaughtered. However, this wasn't my main point of frustration. The worst part was that I managed to low crawl and sneak into flanking positions within the narrow field of play 3 times and every time I got shot in the back just as I was getting ready to shoot the enemy team in the side or back. I spent the whole game, which was pretty much the whole morning as we only did a warm up game beforehand, crawling incredibly slowly past the enemy line of sight while my friend drew their attention away from my movement and using site knowledge to get around what was otherwise a pretty impenetrable enemy defensive line only to get shot in the back by my own team every single time. Yes I was in a ghillie and expect a bit of friendly fire, but not every single time especially when my armband was around my unghillie'd wrist on the side they were shooting me from so it was clearly visible. Pretty sure two of the three times were the same rental players too.

At least the first game was successful. Me and my friend set up to deny flankers on the three base domination warm up game and we denied the flank for the entire game from concealed positions. I did, however, remember why I don't like the mk23 as a sniper sidearm though with that awful squishy trigger making follow up shots hard to make accurately. Back to blowbacks next time!

Also disappointing because my m700 is still overhopping .48s on 2J. I found that the middle intake valve + green gas is 2.1 - 2.2J at this time of year, so I know the power setup, but the hop still eludes me. Going to stick a 50 degree in as the 85 and 70 degree ones didn'ty work, but if it keeps doing this I might just make it my 1J bolt action of choice and do a slightly different build with my other m700 for a 2J build.

Next week is AI500 and going with zero expectations. I'm no door-kicking CQB speedyboi (my CQB experience consists of urban sniping), so I'll be finding all the long areas and just playing there  :P  


They really should have let your team push out to the bottom of clearing at least, or started holding us back sooner. Didn't help that they moved your spawn up right into my line of fire. I played nice and only shot those that raised their guns :D  Savage ended up grenading two of our snipers with perfect line of sight down the path just to get the game moving, and I also only got moved out due to friendly fire. I was surprised when I finally had to respawn that half our team were being held at the next objective and it still took a while for the blues to push through. 

Still, the teams did get changed up at lunch and we had some very nice even games in the afternoon. Fighting over outpost (which is a bitch to attack) so the team that spawned closer wins that one, they switched the sides and so the other team gets to win that game, lol. Then some timed assault on tower which was also close. And a nice flip can meat grinder to finish. 

Was a good day overall, even though my new mp5 has decided to just shit itself and not work at all, so that's what I'll be fixing over the next few weeks. 

 
Gunman’s Namsoft series continued at Eversly Alpha with a one off objectives day to replace the sadly cancelled Cajun Chicken game.  The weekend consisted of short-ish limited objectives in the rhododendron forest that stretches over chalk stream laced hills of mixed solid and marshy land.  Part of the aim was to get the teams back into the team objective ethic.  I think that Josh was tiring of the cat herding exercise tbh.

Due to Covid a few players were down, and final team numbers were US 12, VC and PAVN 7.   

We were missing a couple of lipos for some reason, and I couldn’t use the support gun.  Back to the spare/loaner CYMA AK47 then. 

Saturday morning saw the usual high standard of brief complete with maps and an A4 handout that covered rules and safety etc.  We were issued our VC tunnel trapdoors.  These act as re-spawn bags, and can only be set up by the VC players (not PAVN).  We had to deploy three and stop them being found by the GIs.  This was a real ding-dong battle to wake us up, as I think that we underestimated the size of the playing area and distributed the doors in too small an area.  Luckily, we managed to distract the US team into a series of fights that led away from them.  By close of play though, only one remained undiscovered. 

Second objective was to take three boxes to a specified drop off point, where they would be safe.  A team of four took the boxes, two carrying and two on the flanks to guard them.  The remaining three of us formed a fire team to engage and distract the US team.  We did excel ourselves this time.  We must have pinned down about a dozen or so players continuously.  By rapidly moving, shooting and moving again, we fought for possession of the wall area of the site for what seemed forever, whilst the other squad sneaked two boxes through.  Not a bad result, and a huge amount of fun.  Absolute constant action and intelligent gameplay. 

After lunch, we had to defend the fort against the US players.  This went less well.  We were simply too small a force to hold a static objective.  WE were quickly overrun, although another player and I managed to leave the fort and intercept the other team as they attacked, shooting a fair few in the back.  In retrospect we were going to lose this from the start, but it was great fun ambushing the unsuspecting enemy players.  By now we were sweating buckets and the post lunch dip had been chased away by sheer hard work. 

The fourth section was the best.  For this, the US team had to push through a valley, which they were not allowed to leave, and take three objectives, whilst we occupied the sides/slopes.  We deployed three VC one side, four PAVN the other.  We really minced the US in this game.  We actually pinned them down to the point that the marshal decided to make us retreat to the next objective.  I was really impressed that no one threw a strop through frustration.  There was none of the ‘they must be cheating to beat us so badly’ bollox. 

The last big push of the day was hilarious.  As we had a radio, we asked for the next objective to be taken.  When we arrived we were alone, and radioed in that we were two to 30.  The reply was ‘do your best.’  In the event, the rest of the team had already deployed in front of us.  The US were told that they faced two players…  They sauntered up and got hammered.  I was well dug into a shallow pit at the top of a hill.  When we were finally pushed back, I lay undiscovered listening to my mate who was in charge; describe how the hill was basically clear, and that they had merely to rush it.

I could hear someone breath the other side of the mound of earth that I lay behind and as I readied myself to shoot them the second that they showed themselves the final whistle went.  The chap stood up and almost had a heart attack.  Despite slotting several players in the course of their advance, I’d been forgotten about.  I was perfectly placed to shoot the US team from the back if they had advanced. 

We went to our campfires feeling great with a lot of story swapping and I discovered that I had forgotten my bloody steak!  Luckily another attendee gave me their left over chili and some pitta bread.  We had a really decent talk around the camp fire as the rain drizzled.  A fair few beers were drunk.  A few new friends made and stories swapped.  The previous evening, we’d all shared an exquisite curry that someone had made.  We were eating and drinking like Gods all evening, and it was a bloody good laugh. 

Great bits:  the whole scenario was a great idea and really appreciated as a replacement for Cajun Chicken.  The gameplay was great, there was no arguing or bad sportsmanship.

Wearing pure black teaches you proper field craft.  There is no room for error when you stick out like a sore thumb.  I was soon festooned with fern and green from scrambling through trees. 

Poor bits:  the rain on Sunday led to mass departures.  I ended up being the only opfor player, and the game was cancelled.  I was asked if I wanted a glorified game of hide and seek, but Mrs TPH had developed a bug in the night and looked proper poorly, so I opted for an early bath.  We packed up and by 11 it was lovely and sunny, and we could have played for a few hours, even if you were unprepared for playing in England in October…  Seriously, throwing a poncho on is hardly hard work!

This was one of the absolute best games that I have ever played.  It really leaves skirmishes in the shade.  I got home after a nearly five hour drive and still felt energized.  Number 1 son slept the whole journey home through exhuastion; Mrs TPH was coughing but happy. Shame that people left so early and again the numbers were low.  We should have been playing Cajun Chicken too, which matches the rain perfectly.  This was cancelled due to low sales.  I wonder if fuel bills and inflation will kill a few games from now onwards.  Covid certainly kept a few away.  I hope that this is a lull and not a trend.

Given the quality of the event, a shame it had to end early.  It was well worth the effort and expense, and I am really looking forward to next year’s Nam season. 

Du ban GI!

 
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