The 'How Did Your Airsoft Day Go? Thread

I think limits in airsoft could easily be raised to that of places like Denmark or Austria.

Easily? Not in practice, they couldn't.

You'd literally need to change UK law, superseding the Policing & Crime Act 2017 where the current 1.3J full auto limit is a matter of statute.

After that, liability insurance policies will need to be underwritten again and premiums may go up as a result for site owners.
 
Easily? Not in practice, they couldn't.

You'd literally need to change UK law, superseding the Policing & Crime Act 2017 where the current 1.3J full auto limit is a matter of statute.

After that, liability insurance policies will need to be underwritten again and premiums may go up as a result for site owners.
Indeed, and the last thing we want to do is to make airsoft appear even more alarming to MPs and everyone who regards our hobby as being a bit odd and mildly disturbing.

I rather fail to see what increasing power limits would solve or improve in airsoft; is it just that some people desperately need to demonstrate how manly, or possibly womanly, and tough they are?
 
I rather fail to see what increasing power limits would solve or improve in airsoft; is it just that some people desperately need to demonstrate how manly, or possibly womanly, and tough they are?
People seem to think more power will make up for them just not being very "good" at Airsoft. More cardio is a bigger game changer than more FPS.
 
I rather fail to see what increasing power limits would solve or improve in airsoft; is it just that some people desperately need to demonstrate how manly, or possibly womanly, and tough they are?

I think the only benefit is range, maybe resistance to wind with heavier BBs. But as range increases, action/involvement decreases. Having less powerful guns ends up being more fun as you need to get closer and get more into it.

Unless you like dressing up as a bush and sitting in one all day, which is pretty dull.
 
I think the only benefit is range, maybe resistance to wind with heavier BBs. But as range increases, action/involvement decreases. Having less powerful guns ends up being more fun as you need to get closer and get more into it.

Unless you like dressing up as a bush and sitting in one all day, which is pretty dull.
I think we are already seeing this at some sites, especially the more open ones with long lines of sight; pushing power levels up would only make it worse.
 
I suspect that is true for some of those pushing for higher limits; certainly, fitness has a big impact on play.
My biggest Airsoft "hack" has been losing seven stone. Like anonymoose says too our lower limits encourage shorter engagement ranges and that will always be more fun than shooting at slightly further away bushes.
 
After that, liability insurance policies will need to be underwritten again and premiums may go up as a result for site owners.
Leading to at best increases in green fees for players potentially putting off some, or at worst sites shutting as the simply can't afford to stay open.
I think the only benefit is range, maybe resistance to wind with heavier BBs. But as range increases, action/involvement decreases. Having less powerful guns ends up being more fun as you need to get closer and get more into it.

Unless you like dressing up as a bush and sitting in one all day, which is pretty dull.
This. It would make playing at smaller sites boring as hell if both sides can only get 15 yards out of their respawn before getting into range of each other. Not to mention that the increased pain of getting hit would put many off wanting to close in on objectives. Also if anyone really does need extra range there are far better ways of achieving it than simply upping the muzzle energy
 
I rather fail to see what increasing power limits would solve or improve in airsoft; is it just that some people desperately need to demonstrate how manly, or possibly womanly, and tough they are?


I can see an argument that a larger base limit would allow some flexibility for sites to have different limits for different classes of pew.

Give the smg guys 1j, the ar guys 1.14, the support gunner/battle rifle guys 1.3 etc.

Means there'd be a benefit to lugging around a heavier gat over just slapping a drum onto an hpa'd arp and calling it good.

Although that's possible no matter what the maximum limit is
 
I can see an argument that a larger base limit would allow some flexibility for sites to have different limits for different classes of pew.

Give the smg guys 1j, the ar guys 1.14, the support gunner/battle rifle guys 1.3 etc.

Means there'd be a benefit to lugging around a heavier gat over just slapping a drum onto an hpa'd arp and calling it good.

Although that's possible no matter what the maximum limit is
Why? What problem or issue does that resolve? Simplicity is good, especially where airsofters are involved.
 
Why? What problem or issue does that resolve? Simplicity is good, especially where airsofters are involved.

The intent is to encourage a bit more diversity.

Give someone a bit of a range bonus for lugging around a g3 rather than an mp5.

But you're right that it's not the most practical thing, it makes a lot of assumptions about a sites ability to enforce different limits when the reality is far too many struggle to realise 300fps on a .2 is not the same as 300fps on a .48
 
I can see how that could make games more interesting, especially for more structured events like milsim and wouldn't need changes to legal power limits. However I get the feeling it may not work so well for the average Sunday skirmish, in my experience for those too many rules tends to cause more problems
 
Why? What problem or issue does that resolve? Simplicity is good, especially where airsofters are involved.
More joules would be amazing, also the principle of going by site owner / event organisers. judgement rather than a legal restriction. Point taken about simplicity at skirmishes and tbf for normal games I think what we have is fine - if I ran a skirmish site I'd be minded to keep them the same, but for larger games higher joules limits for support weapons etc would add a fun dimension to the game with some interesting trade offs to consider. Don't get me wrong work with what you've got, i get that fitness or hop up is important too but all things being equal more joules is just better. Airsoft guns just aren't very good. Something to think about is to imagine going to the states or whatever and suggesting to an event organiser that they adopt the same blanket joule limits as the UK. Would it make it better? How so? I think the MSW limits make sense and seem fun.

Rifleman: 1.5 joules or 366 FPS with .25 bbs – No Minimum Engagement Distance
LMG: 1.5 joules or 366 FPS with .25 bbs – No Minimum Engagement Distance
MMG: 2.09 Joules or 425 FPS with .25 bbs – 50 Foot Minimum Engagement Distance
DMR: .8 Joules or 490 FPS with .25 bbs – 100 Foot Minimum Engagement Distance
 
You can do the same thing by enforcing ammo limits, Gunman rules does it for their FilmSim and it works very well
Agree with this, played my first battle sim this year with ammo limits and squads, 5 riflemen 400BB's, 1 DMR 100BB's, 1 LMG 1 box or drum mag and it bought a while new dimension to the game where you needed the squad to work as a team and pick your engagements to make progress and achieve the objectives. Not sure it would work well on a general skirmish day.
 
More joules would be amazing, also the principle of going by site owner / event organisers. judgement rather than a legal restriction. Point taken about simplicity at skirmishes and tbf for normal games I think what we have is fine - if I ran a skirmish site I'd be minded to keep them the same, but for larger games higher joules limits for support weapons etc would add a fun dimension to the game with some interesting trade offs to consider. Don't get me wrong work with what you've got, i get that fitness or hop up is important too but all things being equal more joules is just better. Airsoft guns just aren't very good. Something to think about is to imagine going to the states or whatever and suggesting to an event organiser that they adopt the same blanket joule limits as the UK. Would it make it better? How so? I think the MSW limits make sense and seem fun.

Rifleman: 1.5 joules or 366 FPS with .25 bbs – No Minimum Engagement Distance
LMG: 1.5 joules or 366 FPS with .25 bbs – No Minimum Engagement Distance
MMG: 2.09 Joules or 425 FPS with .25 bbs – 50 Foot Minimum Engagement Distance
DMR: .8 Joules or 490 FPS with .25 bbs – 100 Foot Minimum Engagement Distance
Why would more joules be amazing? Why are more joules just better?
 
because, all things being equal, it would mostly allow the bb to travel further, and less importantly for gameplay, faster. not much more to add on top of what i've already said, but if you would like further clarification i will respond in a week or so. thanks
 
because, all things being equal, it would mostly allow the bb to travel further, and less importantly for gameplay, faster. not much more to add on top of what i've already said, but if you would like further clarification i will respond in a week or so. thanks
Why would BBs travelling further and faster be amazing and just better? How would this improve gameplay?
 
Sounds like bollocks to me, yep in a perfect world where players played as they should 100% of the time, almost anything is feasible, within reason.

But a perfect world it ain't, airsoft has too many cheats & idiots, players who don't see the risks of their actions because they're too stupid or hyped up on red bull & god knows what else.
& if everybody had, for example, a 3j limit, you know there will be plenty of dickless wonders that will try to get away with 3.5j+, or higher, because why not, they're looking for an advantage without actually putting in the work.
 
Sounds like bollocks to me, yep in a perfect world where players played as they should 100% of the time, almost anything is feasible, within reason.

Yep. More power just means longer ranges and less involving gameplay. Keeping it simple is the best solution.

Too many categories/power limits/MEDs is unneccessary.
 
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