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Game modes and maps that HAVE to be done.

Allies vs Japanese WW2 game. Need a site with dense woodland and some bunkers etc.

Japanese will be harder to recruit so we give them some advantages:

They can hide a number of square boards around the battlefield, these are trap doors to a tunnel system and Japanese can respawn at any of these (so if the allies miss one then they may get a surprise attack from the rear). Allies have to place explosives on each trap door to disable it.

The Japanese officer can call a Banzai charge. All japanese must then rush allied positions but they have 10 seconds of life after they get hit.

When hit players can be medic'd by another player tying a bandage on the arm. Japanese can medic themselves.

If shot when already wearing a bandage, you are dead and must respawn from your start area. Japanese players can also respawn at any trapdoor that does not have explosives on.

Allied player should be given limited knowledge of the japanese special rules to create maximum confusion and panic.

 
Scenarios that mimic tv and film for me:

The whole end battle at the end of Commando where Arnie is running around shooting baddies with different guns. One player vs a whole team, unlimited lives for the Arnie player and mags and guns scattered around. Objective to get to Chennnneeeeeee before she's killed.

Aliens vs Colonial marines- nuff said.

Battle Royal. Every man for themselves, weapons scattered around site, points for kills with unusual weapons. Last man standing wins.

Away from the film theme I did have an idea for a game where there are various inflatables around the site (guitars, clubs, hammers, those ride on dolphins and crocodiles you get at the seaside) that both teams are trying to find. The team with the most at their base at the end wins. Items can be stolen from opposing bases and used as mele weapons. Medic rule applies but death by comedy inflatable means you're out of the game straight away.

I have far too much spare time to think up shite like this ;-).

 
Battle Royale sounds like a lot of fun :)

Halo Mill might be trying a Trouble in Terrorist Town sort of thing according to their Facebook

 
Russe that sounds awesome that would be really cool.

I would actually really like to play a a Horde survival kind of game, with say a group of survivors in a simple concrete building on a small hill.

The building would be 3 storeys: ground floor would be 10 riflemen,max ROF 20RPS,max ammo capacity 10000 rounds each ,second floor 4 support gunners,ammo unlimited,ROF unrestricted, third floor 6 snipers/DMs, 3000 rounds each.

Against them run 100,who are allowed only single-action weapons (non sniper) without sights of any kind,with unlimited ammo and respawn. Every 5 minutes the attackers receive 5 points,these are used to buy special players.A horde Overlord makes the decisions Abilities can be combined, and vanish after death.

Costs for classes would be:

Semi:a single player can use their semi-automatic weapon for a single life (cost 1)

Full: a player can use their fully-automatic weapon for a single life (cost 3)

Heavyweight:a player can sustain three hits before dying (cost 3)

Precision artist:a player can take a single shot with a sniper rifle (cost 5)

Smoker:buys a smoke flare (cost 10)

Praetorian: Allows use of a riot shield for a single life (cost 10)

Grenadier:buys a grenade,if player dies in possession, he must not use it. The grenade would be a bb shower grenade, a bb must hit the defender to kill (cost 30)

Tank:can withstand 5 seconds of solid hits/ref's discretion (cost 45)

The list could go on.

It could be played as survival for a set period,or as a challenge to beat a site record.

Slightly unrealistic but I'd give anything to play that.

 
A good industrial map would be awesome. An abandoned build site or something. Would be better for assassin-type players than forest areas and such.

Also, for us Counter Strike players, a replica cs_office map for hostage rescue. Someone rich with planning permission PLEASE.

 
Something like the Kill House out of No Easy Day.

In something like a big warehouse with removeable walls and doorways so they can be changed around every game. Could be good for things like VIP and hostage extraction.

 
Would be awesome to have a couple buildings / urban environment surrounded by trees, so an attacking team could have to fight through a forest, and when they got to the clearing the rest of a defending team have to hold them off.

 
There needs to be some good African games!

Large light woodland area with plenty of vehicles and huts with a large militia group and some civ pop to prevent the SADF from just shooting on sight.

Also a proper Rourkes drift would be good. Small number of troops with semi auto and bolt action against a massive force armed with melee weapons

 
A good industrial map would be awesome. An abandoned build site or something. Would be better for assassin-type players than forest areas and such.

Also, for us Counter Strike players, a replica cs_office map for hostage rescue. Someone rich with planning permission PLEASE.
When I'm older I want to start a site anyway ;) we'll play it by ear
 
Win the lottery first...

then buy my company I work for - nice industrial building

loads of partitions, corridors, offices, warehouse racking to climb - oooh jeez please

Then go absolute nutz in there -- Jambwow can try to defend the MD's office

Baggsie / 1st dibs on assaulting the MD office though - only fair

then when shot the place to bits - I get to nuke the hell hole I used to work in

keep trying to win lottery each week and praying and praying

but I keep hearing a voice - c'mon meet me halfway & at least buy a ticket ya tight ar$e

 
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WW1 airsoft

2 trench systems with open ground between them. Set up machineguns behind each, unable to hit opposing machinegun position but with the opposing trench just in range. 2 teams with bolt action rifles....

The game would last 4 years without any real clear winner, but to improve chances of recruiting people to play, we'll tell them it'll be over by Christmas :D

To win the game you just have to blame the Germans at the peace talks afterwards.

 
When I played paintball at delta force, they had a map where there were two buses, The enemy were in the opposite bus to the President. You had to escort the President to the other bus without him (it was a her when played) being hit. Maybe that on a larger scale with an escape vehicle and planes (Boeing's).

 
When I played paintball at delta force, they had a map where there were two buses, The enemy were in the opposite bus to the President. You had to escort the President to the other bus without him (it was a her when played) being hit. Maybe that on a larger scale with an escape vehicle and planes (Boeing's).
I sang the wheels on the bus whilst sitting there like a sitting duck getting shot to $hit

 
Holy crap, what delta force site do you play? Once we had a challenge to sing that on the bus! You live near!

 
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