Yeah, he's got that all off to a fine art - I'm generally not that good. For eg I still haven't managed a knock, rock'n'lock mag change in game. I feel sure i'd balls it up and somebody would be bound to be filming :lol: so I've never tried.
With an enhanced mag catch it's a waste of time anyway - the mag doesn't drop out without a slight forward/up jerk, but it is possible to do it with the butt trapped against the bicep without having to think about it more than what the left hand is up to at the same time, ie feel for buckle/button, undo, fingers and thumb parallel, vertical, either side of mag base plate, push grip down mag ready to withdraw... at that point the empty is gone and now i think about it the gun is rotated about it's lengthwise axis, but not as much as Sonny's, maybe 25, not more than 30 degrees: even though i have it well practiced, being able to see where the mag lip is going helps in making sure it rocks and locks first time (as not all mags are the same ) - and saves mag damage / the lip snapped clean off a D-Boys quad stack mag I had during a fucked up mag change (lying on my back behind 2' high cover with the gun flat against my chest).
Seeing the lip engage is what allows the single grip position, I reckon, because unless it works first time its a bit of a bastard to manipulate the mag effectively with its base plate flat against the ball of the hand. Still, the more I think about it, using my "dodgy grip'n'flip" method also leaves the left hand with the correct wrist rotation and finger/thumb position to 'catch' the gun by the hand guards as i bring the barrel back down to aim and i'll bet that being able to fire'n'forget that motor neurone command allows my attention to go down range faster than during a transition from a trad 'pistol grip' type hold of the mag.
I think you make some good points there, PT. You're totally right that I hardly ever think "this next attack will be better/more of a laugh with my pistol," unless we're murdering the opposition so I'm not bothered that mucking about will compromise a victory (I mean yeah, it's not all about the winning and I don't have to win to enjoy playing immensely, but it bloody helps

). All the same, I think that choosing to play a game or 3 with just pistol/s every now and then is the antidote to ignoring their possibilities. At the beginning I think it is best to concentrate on the basics - snap shooting moving targets is not something many of us can do outside of a skirmish day and this is the skill which will translate into hits more than any other.