The 'How Did Your Airsoft Day Go? Thread

We normally find that when it's lower numbers the folk there are more up for a good day and no agro . So play is better and often more tactical . The GBB game was basically the hard core of our local players , some of who have moved to gas from hpa . So we all wanted a fun day of hard fought games with other folk they knew would play fair .

Nice action shot of the L119 A2
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I do wonder if its a correlation thing.

Fewer people usually comes from circumstances, like the above mentioned gas only game or more commonly inclement weather.

Those circumstances then filter for those with the dedication to play on regardless of restrictions, which then makes for better gameplay.

I have no actual proof to back this up and certainly there's a critical mass for a site when there's no room to move, but equally the opposite can be true that too few means engagements are more random chance and always won by he who was not moving at the time.
Those are very good points about specific events and weather and I'd say they probably do have some impact. For me though it's more about having the space to move, when games dissolve into a WW1 stalemate with both teams stretched out in a line going nowhere they get boring quickly.

You're right that too low numbers can also ruin a game but at least then the site staff should adapt the game accordingly, eg moving boundaries
 
Played my local Apocalypse site on Sunday and a work meeting found me round the corner from the Bespoke airsoft range yesterday so spent an hour there as well.

First Apocalypse. Great day started cold but warmed up quickly. Got there a little later than usual and managed to bag one of the last tables to set up, must have been 140-150 players on site.

I have recently had my LCT AK12 and RPK serviced and tuned by Adam at Adzzzys armoury so keen to see how they performed.

First game was classic capture the flag, blues base was Stockade and reds was Village. Great game with chaos and rolling battles happening all over the site. No idea who won I know at one point each team had the others flags but no idea if either made it back to their respective HQ. Spent most of the game parked off the back of Stockade trying to stop the reds from flanking around us.

Second game was a twist on downed pilot. 10 blues started with a flag in punisher pit and needed to hold onto it when the reds arrived to take it long enough for the rest of the blue team to arrive and reinforce us. As an extra part one of the Marshalls was also on field and you had to grab him as well, get him and the flag together in your HQ to win. No idea who won, we held the flag long enough for the blue reinforcements to arrive, I moved towards our HQ at stockade with a couple of players from the original 10 only to end up stuck between our blue players shooting out of stockade and the reds shooting in. Great fun!!

Didn't stay for the last game as I needed to unpack and repack the car for an early start on Monday.

Took the opportunity to head to the range at Bespoke Airsoft on Tuesday morning for a bit of target practice, mostly using the AK12 but did get the RPK out for a couple of games. The record for targets hit in 10 seconds is 17, I managed 15 but couldn't get more than that. Played the hostage game for a bit as well. Enjoyed my hour and sent a kg of BB's down range.

Both guns were excellent with special thanks to Adam for making them run smoothly again. The RPK must have fired nearly 500k BB's since its last proper (gearbox opened) service, a good shim and a new, more efficient, brushless motor means it can also shoot 2 drum mags full of ammo on one battery rather than 1 and a bit. The AK12 is savage as well now with a finely shimmed gearbox, it just sounds right and the Bullgear hop unit, prometheus tight bore barrel, nub, and hop rubber means it hits the 70m target with nearly every shot.


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