The 'How Did Your Airsoft Day Go? Thread

What a horrible day to have eyes.
I can advise you that it is possible to “unsee”, however I don’t recommend it as should you ever see the thing again you experience the “horror of seeing it for the first time” followed by flashbacks as your brain realises that it had blanked out the original sighting

I talk from experience
 
Okay.




(The relevanve being that compared to many places our limits are quite low. If you feel that an extra .2j above many places here is shocking then you'd have a meltdown at a site in Europe with LMGs at 1.9j.)

🙄
Previously Airsoft in the UK potentially had higher energy/velocities depending on the site prior to legislation placing the joules limit

Perhaps generally as different RIF types, but not necessarily limited to single shot

As a comparison, paintballs 300fps tournament maximum is about the 12 ft lbs limit taken from air weapons, and about 16.3 joules
Paintballs are frangible, so most energy is dissipated when it bursts, which is fine at tournament level with well stored fragile paint
Not so good with rubber reballs which were used sometimes for practice in a so called legal grey area, and not so good for basic rental paintballs even at the lower 280 or 260 fps

If Airsoft was firing at higher energy levels people may pick up full face protection much quicker
But if people can’t manage to shoot someone with a UK legal RIF then they need to put some practice in
 
@Baser 1.25j on .28s is a hot gun I am afraid. EDIT- holy shit they allow up to 1.3J for full auto? Yeh not going there
Not sure why they are 1.3J max for full auto as most other sites I've played are 1.13J. It's a very big site with a lot of open space making a lot of the engagements longer range which might explain the higher J limit?

In reality the lumps and bumps aren't any bigger at Apocalypse than any other site I play.

I put a M100 spring in the gun for 1.05J and M110 spring for 1.25J which is a 2 min swap and a quick fiddle with the hop to get the BB's flying right.
 
1.3J is also the legal limit. Most sites use 1.14J to give a bit of wiggle room so if you fail chrono by a little bit you're not suddenly brandishing a Section 5 firearm. Same with bolt action snipers, any single shot (includes DMRs) has a legal limit of 2.5J, just most sites go with 2.32J for similar reasons

And back in the days of FPS measurements, 1.14J on a .2 was 350fps, and 2.32J on a .2 was 500fps, which are nice round numbers.
 
The Europeans run full autos at like 1.7-1.9j.
From what I've heard the septics run similar limits but their sites tend to be a lot bigger with longer engagement ranges.

If higher limits work for apocalypse then fair play to them but I can see how it would put people off, especially if there's areas where engagement ranges are quite short eg clearing out buildings
 
It's just occurred to me that in 23/24 ? years of playing, I've never done a filmsim, definitely gonna have to rectify that, bit of BHD or similar ?🤔

Played my usual Apocalypse in Kent today, site was quiet with only around 60-70 players compared to the usual 150-200. Weather and fathers day thinned out the numbers, John the site owner gave Dads who bought their kids (or vice versa) a free game which was a nice touch.

I could only play the morning games due to father's day and as the heat built up I was pleased I got to leave at 12:30. To account for the heat the usual 2h morning game was split into to two 1h games to allow players to cool a bit, hydrate and reload after the first hour.

I took the LCT RPK 16, LCT AKMS (as a spare/CQB option) and trusty SIG 226 on the hip. As I knew the temp would be high and I wanted to limit the kit I had to carry up the hill I preloaded mags and put batteries in everything but left it all disconnected to save carrying a box of batteries, EMG loader etc etc.

Really loving the RPK at the moment it shoots .28 BB's at 1.25J and happily hits the 65m target on the range with nearly every round sent. The AKMS is shooting .8J still flat and true but falling short of the 65m and the sig is .97J and also shooting 30m + lovely. Might refresh the hop rubber and spring in the AKMS to get back over the 1J and hitting 60m consistently.

First game was carry, a Marshall carries a case through the site with one team trying to stop them and one trying to help. They can only move with two helping players walking with them. We were chosen to help and knew the other team had some hard pushers on it and they didn't disappoint. We got bogged down fairly quickly and just couldn't progress after an hour we had moved about 50m from our spawn but not for a want of trying. I tried setting the RPK up, attracting fire then returning the ammo but I just got shot (a lot). I did get a message over the radio from the other team complementing me on my shooting a couple of times which is always a positive.

After a 10-15min break to reload and hydrate we went back out to play attack/defend the village. As we had attacked last game we defended. I set up in one of the huts with the RPK pointing towards the attackers spawn and let rip. We managed to hold the village but it was a close run thing with loads of spokes and bangs thrown and a lot of flanking attempted. The forestry commission have cut down a lot of the cover on one side of the village making pushing that side difficult, I remember parking in the shadows with the DMR picking off defenders in the past.

After this I packed up and was back in the car at 12:30 heading for a shower and a family lunch. Family commented on my impressive lumps and bumps from taking fire so consider it a morning well spent.

Obligatory photo of me and the RPK defending the chiefs hut in the village.
View attachment 34589

1.3J is also the legal limit. Most sites use 1.14J to give a bit of wiggle room so if you fail chrono by a little bit you're not suddenly brandishing a Section 5 firearm. Same with bolt action snipers, any single shot (includes DMRs) has a legal limit of 2.5J, just most sites go with 2.32J for similar reasons

And back in the days of FPS measurements, 1.14J on a .2 was 350fps, and 2.32J on a .2 was 500fps, which are nice round numbers.
Yeh most sites I go to are 1.14j
 
From what I've heard the septics run similar limits but their sites tend to be a lot bigger with longer engagement ranges.

If higher limits work for apocalypse then fair play to them but I can see how it would put people off, especially if there's areas where engagement ranges are quite short eg clearing out buildings
I suppose I have just got used to it but there are a couple of rules, not dissimilar to other sites.

Bang rule, if you can reach out and touch the end of the shooters gun you shout bang rather than pull the trigger, sometimes works sometimes doesn't. If you are going into or inside a building it's semi only. I just put the LMG down and draw my pistol.

Full auto, you can only shoot a burst of full auto for a max of 2 seconds with a standard rifle, Marshalls are really hot on this one and actively call out trigger happy players. Again subject a Marshall spotting or hearing you and with a high rate of fire gun 2 seconds puts a lot of plastic in the air.

LMG can go full auto for as long as you can pull the trigger on the understanding you use it to suppress not shoot 300 BB's at a single player (no matter how much you might want to). Again marshalled well and if you go too far you are limited to 2 seconds like the rifles.

Played a lot of 1.14J CQB sites and always ended up with far worse bruises and broken skin than I have at this site.
 
@Baser 1.25j on .28s is a hot gun I am afraid. EDIT- holy shit they allow up to 1.3J for full auto? Yeh not going there
I've played a couple of another sites that allow up to 1.3J on full auto but only with support guns, subject to an MED, being equipped with a bipod and being deployed on a fixed area prior to shooting and even then, you're only allowed a 4-second burst. With all those constraints in place, it's not been a problem in my experience on the receiving end because marshals do keep on an eye on support gunners observing all the constraints. I admit I might have a different opinion if players didn't observe the "don't be a dick" rule and marshals paid no attention to it.
 
I've played a couple of another sites that allow up to 1.3J on full auto but only with support guns, subject to an MED, being equipped with a bipod and being deployed on a fixed area prior to shooting and even then, you're only allowed a 4-second burst. With all those constraints in place, it's not been a problem in my experience on the receiving end because marshals do keep on an eye on support gunners observing all the constraints. I admit I might have a different opinion if players didn't observe the "don't be a dick" rule and marshals paid no attention to it.
There are usually only a couple of support gunners on site and as part of the safety brief the Marshalls ask support gunners to put their hands up. When I first started using the LMG one of the Marshalls came up to me and actually said 'don't be a dick' we are watching. Now I just get pointed at, sometimes during the safety briefing, and told I am OK so assume I've passed the 'don't be a dick' test.

I treat mine like a semi DMR, under 15/20m I'm drawing a secondary pistol or SMG, I play to have a laugh not get hammered so do the same in return.

You see other LMG players come and go, most go as they don't want to hump a 7/8kg gun around all day or discover LMG's are pain to keep running right and get expensive quickly others get told not to bring them again. I remember a guy with a very very pretty PK who got into the village and hosed anyone he came across. He was asked to leave and the PK never came back, he might have done but it's hard to pick people out when we are all wearing face pro and camo.
 
I admit I might have a different opinion if players didn't observe the "don't be a dick" rule and marshals paid no attention to it.
That's exactly what it comes down to. If everyone plays nice then great, but it only takes a minority of twats to ruin things for everyone
Played a lot of 1.14J CQB sites and always ended up with far worse bruises and broken skin than I have at this site.
Understandable, I'm currently sporting a few colourful welts from sunday. The Mrs commented yesterday that if she didn't know I'd been playing she'd be suspicious I was cheating on her as some looked like love bites
 
I often run a support gun. I've never changed a battery over a weekend game. I don't think it's about the amount of plastic you fling, it's where it's fired. I like my RPK to chug along slowly on the standard motor.

For example, if players are stacked up behind hard cover, a few unpredictably timed shots noisily bouncing off the cover are more effective than hosing the edge where players have to emerge from, and you avoid the risk of hosing someone. Even then you'll get the odd moan from people who get hit with every BB despite heavy foliage. It's just the shitty ballistics of 6mm of plastic. You shoot at a bush with 12 BBs and none get through. You shoot the same bush with five BBs and every bloody one hits the person taking cover behind it.

FWIW my RPK runs at 'standard'/Gunman limits.
 
If the legal limit is 1.3, and the site chooses to allow up to that limit, then i'm not sure what the issue is.

you can decide 1.3 is too much owchie and choose to avoid any site that allows it, thats a perfectly valid choice.

Its not like people sneakily running hotter than site limits where you're denied that choice.
 
@Baser 1.25j on .28s is a hot gun I am afraid. EDIT- holy shit they allow up to 1.3J for full auto? Yeh not going there
Honestly 1.3j isn't much, in countries across Europe limits are much higher many sites across Europe allow up to 1.6 or 1.7J for LMGs and sniper rules will often go higher up which is why stuff like the full thrust kits from Nov exist.

I have played Milsims that had no MEDs for snipers and DMRS and while yes it stings a little more than average its not that bad. You gotta remember paintball is up to 16.2J and there's no MED.
 
I have played Milsims that had no MEDs for snipers and DMRS and while yes it stings a little more than average its not that bad. You gotta remember paintball is up to 16.2J and there's no MED.

It is but 16.2J in paintball isn't more than 10 times the perceived impact of 1.3J in airsoft. Paintballs have a larger surface area and they fragment on impact so a lot more energy is lost than with a BB hitting you.
 
Late one, but it's too hot to sleep.

Could have been sensible and stayed indoors today. Wasn't. Went to the Skirmish Budby midweek evening game with my buddy H instead.

Weather was a balmy 28-29C when we arrived, but luckily the trees and breeze (and a nice shady safezone) actually meant that I personally didn't register the heat as a massive issue. Obviously, I wasn't messing around with usual sun precautions (tons of slap on the arms and neck, cricket zinc all over the nose and cheekbones, water water water), and I did decide to run a sleeveless training top under the plate carrier as well, which really helped with cooling. I'd planned to play a more sedate game, but honestly I found myself running around probably a bit more than normal and didn't really mind the heat too much. I suspect I was just happy to not be in my gorka...

Ran the Specna Core Mk18 which is my usual backup and hasn't had a proper run out since I bought it, and the trusty E&L Krink. Didn't even bother getting the VFC G36C out with the temps.

We missed the first game as we'd nipped to Maccies en route (we're very organised and definitely didn't forget to eat during the day), but it was on Berlin Wall which is an average to bad map on its best day. No regrets there, and it gave us a lovely long bomb-up time. In spite of the heat we had about 20 players, with a few regulars (including one absolute maniac in full Ratnik, which was... a decision, given the weather), plenty of new faces, and even a couple of rentals. It was also one of the site's youngest marshals' (he can only be about 17 at the most) first go at head marshalling. He had plenty of support, and to be honest I thought he did a great job. He was clearly a bit nervous briefing the early games out, but he's a really sound lad and this was a good crowd for him to get some experience with. Good to see the next gen coming on.

Our first game was an attack/defend on the village, but run the 'old' direction, with attackers coming down the slope. This is definitely my favourite way to play this map, and I got a couple of good kills from the back while defending before I got isolated and flanked. On the turnaround attack run, I definitely didn't feel like I was getting my game on as much, but was at least able to link up and give cover. I did notice the motor grip on my Krink getting rather more toasty than normal, so I swapped it out for the Mk18 to avoid any unnecessary damage. For an OOTB 'entry level' gun, these newer Specnas are absolutely awesome. I wish I'd had one when I started playing!

We dived onto the Fort for some back-and-forth CQB rounds, aiming to turn on a beacon in the central courtyard. The first game was a bit of a wash for us, as an opposing player had an absolute worldy of a run to the objective a few minutes in. On the turnaround, I decided to ignore the objective entirely, and just focus on locking down one of the access t-sections. I'm not really a big CQB guy (and by no means particularly good at airsoft generally compared to many), but I like to try and at least have some ability to dominate a corner and duel someone at short range, and this was actually one of the most satisfying games of the night. After a couple of false starts I got posted up and managed to put a decent shift in. Had a couple of good duels, good suppression, held the entranceway, and generally had a lot of fun messing around with positioning. Good times.

We then rattled through a round of domination on the tank field. This started the year as a really happy hunting ground for me, but I've gone a little cold on it in the last couple of months. The opposition played well, locked us off from the best barricades, and picked up a solid win. After that, we jumped into Infected, which I hate. I considered sitting it out, but as I'd been tapped as one of the starting infected I thought that would be a little churlish. I had a couple of long runs to dry and draw fire and expose defenders, but there was really nothing doing, and after about ten minutes the marshal sensibly decided to knock it off with only a few zombies added to the ranks.

By this point it was 9pm and a lot of people had started to drift away. With seven players and half an hour left, we threw together an absolutely bonkers free-for-all which was basically just like kids playing in the woods. Lots of silly fun, although I did get absolutely CREASED in the nose within five seconds of game on by another regular. I must admit this did annoy me a little bit in the moment as I felt he'd had all of me to shoot at and lit up my head from in close, but afterwards he came up and apologised and explained that he'd been fogging up and could only see my torch flare - so he'd just aimed at the light. Can't say fairer than that. Luckily he didn't hit me flush, so it's a bleeder but not comically swollen, which is much more acceptable for work tomorrow. Sadly my cheapo T1 clone was also a victim - I completely forgot to put a killflash on it, and he put a BB squarely through the lens. That's totally on me, but hey ho. It was a 20 quid dot, and I've got others in the box.

With a few minutes left we had a super-quick round of Pyramid on the tank field. I went out first for our team, and had a really fun and enjoyable 1v1, before neatly double-tapping H in the bollocks (genuinely unintentional, we were both firing on the move and I was holding centre mass!) to end the round and the day!

This was a really nice palette cleanser after my unusual outing at Phoenix a couple weeks back. Skirmish Budby is very much a 'set menu' site - you know more or less exactly what you're going to play, and the site is starting to feel a bit small for modern guns, but the vibes are usually immaculate, and it's just a really comfy time. The weekday evening games are particularly chill, and feel a lot like club nights as much as anything else. Overall, 7/10, fun night out even with the heat, and I was really impressed with the Specna. I might have to work it into my rotation a bit more often.
 
It is but 16.2J in paintball isn't more than 10 times the perceived impact of 1.3J in airsoft. Paintballs have a larger surface area and they fragment on impact so a lot more energy is lost than with a BB hitting you.
That is true but they hurt and bruise a lot more, I think limits in airsoft could easily be raised to that of places like Denmark or Austria.
 
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