The main point to this as mentioned by others is to understand what everyone wants from it
The core of a team may be a group of friends who play, may be players who become friends, may be nothing but a rag tag bunch of the locals, and could be nationally dispersed randoms who form an identifier for whenever they turn up to the same event
Some go for the social only and add on a little of gameplay, others are about the game and add socialising at events
Some are totally serious about gameplay or stitch counting, others just for fun and also those who take their fun side highly seriously
Some play together as a finely tuned group, others will disperse at a big game seeking out the fun, and might shout out to the others when finding a good shoot out
My team began as a one off lads day out, two of us were instantly hooked and kept playing, many of the others never played again and some hung on to turn up when convenient
When we found the wider world of events and discovered teams we attempted to recruit and form a team, but with lack of interest (of suitable candidates for us) we gave up choosing to just play and offer ourselves to faction leaders
One day we met a guy on site who had recently began playing and he spoke of forming a team - we told him that’s unlikely after our failed attempt and spent the day playing together which resulted in the three of us calling us a team of three plus our occasional hangers on
We picked up some more, and after years of suggesting finally convinced the site owner to let us run an event. This then resulted in panic when all of our communist contacts booked to play our game - I remember the Saturday evening after set up stood on top of a hill overseeing our efforts and saying to my original buddy that it was fine for the newbie but “this time tomorrow we could look like a right pair of dicks to the whole community”
It was not the most perfect event ever, and I have little memory of it, but a success
History had occurred, and brought a decade of event organising until covid happened
Team mates came, went and returned
It was always a “fun first” team and all events were “by players for players”
It was always easy going, but needed commitment to run events (to have the numbers on the day and for the work to make things happen)
At one point we considered a team subscription for the ‘core’, and after a while were getting event proceeds into the team account (however every single event was at a loss when we added up the cost of equipment / props built by a couple of us, and that’s not counting a lot of free pyrotechnics (to say the least)
At one event we filled a valley of multi coloured rainbow smoke at our sponsors expense, and at another our sponsor spent the morning freaking about the amount of pyro he handed me with a hangover first thing in the morning (it was a brand new format and I had no idea on likely quantities for the different pyro types)
his face was the definition of relief when he saw how much I returned with that afternoon, especially when I let him know that I had already kept an estimate for the next day
(That may or may not have been the dry summer when I was the only person allowed to use pyro due to fire restrictions, which meant no sales and only me burning their bank account - saved by a night of rain which allowed pyro to be sold and used for the main day)
My world is paintball, but running paintball events brought us into running airsoft events
It’s having moved onto playing as a team that brought wider experiences for something near to two decades of my life as well as new friends across the country (and a few spotted about the world)
I’ve played games, run games, had discount ‘sponsorship’, had real sponsorship, I’ve sponsored teams myself, led a scenario team, been a member of a tournament team (mostly photographing them, but also training and playing some events with them (members in the team have moved to semi-pro level, and international level), I’ve been an event photographer and official tournament photographer, and made TV appearances. Two of us almost bought a site (which would have ended up preventing the best of those experiences)