Location to me is kind of unimportant. I am driving 2hrs to my first game back tomorrow and that sorta of distance is a non issue.
For weekend games, I have often travelled from Portsmouth to Yorkshire.
What matters to me is the quality and versatility of the site.
Then equally important is the kind of games they want to run and how they are managed.
Small sites tend to be very limited in what you can do and the flanking options. So you tend to have a game of attrition and often one side will entirely dominate the day.
Large sites, if not run well. Just end up a bit boring, as everyone sort of wonders around looking for something to do and / or a reason to hold a building/area.
Some of the Town Assault games at CHD are a good example of that. After 30mins of story, it was a case of .. Erm.. is this street at all important... why am i here...
The best sites I have ever played in were Old army barracks with woodland around the outside. Crickel, Catterick, Longmoor.
To me, the ideal site would be a mixed urban with woodland around the outside. Sadly most sites like this get snapped up super quickly by housing.
If you cannot properly flank, then for me the site is a bust.
Also fuck speedsoft sites in their Dye mask asses.